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JAMMER: Helmet – Star. The “speed” skater who scores points by passing opponents in-bounds. If the jammer passes a blocker out of bounds, she misses a point.
LEAD JAMMER: The first jammer to break through the pack the first time around. She may strategically call off the jam by putting both hands on her hips.
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PIVOT: Helmet – Striped. The pacesetters at the front of the pack and the last line of defense. Pivots are the team leaders responsible for calling out plays on a moment’s notice. Occasionally, pivots can even take over the jammer position in a “jammer handoff” – a sneaky strategy play! |
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BLOCKER: Helmet – Solid Team Color. Blockers play a vital defensive role, helping their jammer get through the pack while simultaneously working together to block the opposing team’s jammer.
POWER BLOCKER: A strategy position that tries to hold back the jammer from entering the pack. Once a power blocker has been passed, she moves ahead of her blocking teammates to re-engage the jammer. aka - The Mosquito.
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PACK
A pack has a maximum of 8 skaters (2 pivots, 6 blockers). It is possible for a pack to have less skaters, due to penalties.
GAME TIME!
- Two 30-minute periods, One 15-minute intermission.
- Unlimited jams per period, each jam no longer than 2 minutes.
- A jam lasts 2 minutes UNLESS:
- The lead jammer calls it off early
- The period clock times out
- Referees call off due to a major penalty, injury or skate equipment failure
- The period clock continues between jams. Teams have 25 seconds to get into formation for the next jam or risk a “Delay of Game” penalty.
- Timeouts - one-30 second timeout per period per team. Can only be used between jams.
Overtime: If the score is a tied at the end of the game, it goes into overtime. The teams will skate one jam for the full 2-minutes with no lead jammer. Team with the most points at the end of the jam, wins.
A FAN'S RULES TO KNOW
No Lead Jammer! YIKES!
The first time through the pack, if the jammer passes a blocker out of bounds, there is no lead jammer & the jam will continue for the full 2 minutes. This is tough on the jammers!
No Points! WHAT?
A Jammer will not be awarded points if one or both of her skates is on the ground out of bounds.
BUT - If the jammer drops behind the blocker she passed out of bounds, she may re-pass the blocker in-bounds and get that point!
Why Penalties SUCK!
- If a blocker commits a foul on the jammer, the jammer will be awarded the point that she is attempting to score.
- The jammer will be awarded an extra point for every opposing skater in the penalty box, but only after passing all opponents in the pack.
- A jammer cannot score on a blocker upon whom she committed a penalty.
Take THAT!
If a jammer laps the opposing team’s jammer, she scores an extra point, if she gets all 5 points (pivot, 3 blockers and opposing jammer) it's a Grand Slam.
Blocking RULES
It is illegal to:
- Block/push an opponent from behind
- It is illegal for a skater to block with her feet or trip an opponent.
- Use any part of the arm below the elbow to aggressively push. In using arms for blocking purposes, the arm must be BENT, not extended full length.
- GRAB, HOLD, or PULL an opposing player
- Elbows may be used in blocking, but not in the following manner:
- A skater is not permitted to use an elbow block above the shoulders.
- A skater is not permitted to use an elbow with an upward or downward motion.
- A skater may not use the elbow as a “punch” to the chest.
Why Ain’t That Blocker BLOCKING?
Neither a pivot nor a blocker may chase down and block a jammer 20-feet in front of the pack, and may not block if they fall 20-feet behind the pack. Blocking 20-ft. from the pack results in minor penalty. After 4 minor penalties, a major penalty is given, which lands the player in the penalty box for 1 minute.
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